notify
Notifies the player.
p.notify()
Argument
Type
message
string
type?
'success' | 'error'
Example
local p = FM.player.get(1)
p.notify('Succesfully notified player!', 'success')
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Notifies the player.
p.notify()
message
string
type?
'success' | 'error'
local p = FM.player.get(1)
p.notify('Succesfully notified player!', 'success')
Last updated
Was this helpful?